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And-RoiD / Fujishiro feat.KNA words by 猫崎よもぎ music arrnged by 藤代佑太郎 過(あやま)ちは何故 繰り返される? ヒトの涙の理由は不可解な事象 [Repeat an error] 愛情 ―未知のシグナル― 無機的な身体に不要なモノ 代償 ―コノ身ノ抹消― 最期は塵となり消える存在 与えられた使命 疼(うず)く記憶振り払い 羽ばたく 魂もない 感情もない 平和のために 戦うだけのレプリカ 過ちは何故 繰り返される? ヒトの涙の理由は不可解な事象 [Repeat an error] And-RoiD -LONG VERSION- / Fujishiro feat.KNA 過(あやま)ちは何故 繰り返される? ヒトの涙の理由は不可解な事象 [Repeat an error] 愛情 ―未知のシグナル― 無機的な身体に不要なモノ 代償 ―コノ身ノ抹消― 最期は塵となり消える存在 与えられた使命 疼(うず)く記憶振り払い 羽ばたく 魂もない 感情もない 平和のために 戦うだけのレプリカ 過ちは何故 繰り返される? ヒトの涙の理由は不可解な事象 [Repeat an error] 偶像 ―歪ンダ信仰― 生贄(いけにえ)を捧げて 望む不変 英雄 ―孤独ナ末路― プログラミングされた 唯一のループ 蘇(よみがえ)りし悪夢 ノイズ蝕(むしば)む身体で 抗(あらが)う 悲しみもない 哀れみもない 意志も持たずに 従うだけのレプリカ 叫びと共に 引き留める声 キミの涙とコマンド 齟齬(そご)が生じる [Repeat an error] 芽生えだす(この感覚は) あたたかく("ナニ"かを溶かす) 覚醒 愛情 やわらかい(キミの笑顔を) この先の未来でも「守りたい」と「見ていたい」と 熱を帯びる"ココロ" 魂もない 感情もない 平和のために 戦うだけのレプリカ 叫びと共に 引き留める声 キミの涙とコマンド 齟齬が生じる 戦う意味を 生き抜く術(すべ)を ただのレプリカにキミは教えてくれた 愚かささえも美しいのは ココロを持ったが故の複雑な事象 [to cancel ― Reading...]
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まず始めに ⚠️このページは、ネタバレを含みます。⚠️ ダンジョンのストーリーとは? ダンジョン内には、Journal Entryという紙(メモ)が落ちており、それを拾い読むことでストーリーを知ることができます。 ダンジョンがどういったところなのか、またどういったストーリーかは、あまり気になった方はあまり居ないとは思いますが、 暇つぶしにご覧ください。 Karylle s Diary 日本語 +... カタコンベにある祖父母の墓を訪ねてきて、墓参りをしにきた。 ついに到着したとき、墓が破壊されていることに気づいた。そう、誰かが遺体を掘り起こしたのでした。誰がそのようなバチ当たりなことをしたのでしょうか? カタコンベの内部でこれまで見たことのないトンネルに、覆われていない墓地をつなぐ2本の平行な形に気づきました。 神聖な埋葬地を冒涜し、遺体を引きずり出すことにした人は誰でも、お金を払うんでしょう。 トンネルを出た後、大きな部屋に出くわしました。 たくさんの頭蓋骨がちりばめられ、たくさんの石細工が深くひび割れ、木製のタイルが完全に腐り、蜘蛛の巣が何年もここに足を踏み入れていないかのように天井中に散らばっていました。 何か、深いうなり声が聞こえた。それはトンネルの中から聞こえた。私はさらに進んでこの道を進むべきなのですが、中に何かが潜んでる可能性があり、恐れずにはいられません。 しつこくうなり声がなった方を追いかけると、うめき声がどんどん大きくなっていくのが聞こえてきました。 怖かったのですが、勇気を出して頑張りました。 角を曲がると、それが見えました。 横にある壊れた刀の残骸をそっと拾い上げ、ゆっくりと近づき始めました。あと少しで刀で倒せる・・・その時、私は骨を踏んでしまった。その音で生き物が振り向くと武器を落とし、顔が青ざめた。 その生き物は悲しみと苦悩の歪んだ顔でした。 女のような人影は、腐った果物であるかのようで、肉片がゆっくりと女のような人影から落ちていきました。 それは私のおばあちゃんの顔でした。 「...おばあちゃん?」 期待して聞いたのですが、期待を裏切りました。 そのおばあちゃんは私に向かって歩み、おばあちゃんの顔とは信じられないほどの比率に伸ばした残酷な笑顔を浮かべた。 その顔に驚き、私はその場を逃げました。すると、おばあちゃんはおいかけてきました。 その時、涙がこぼれ落ち振り返りながら走り出した。 どれくらい走ったかはわかりませんが、足の感覚がなくなってきました。 「あれはおばあちゃんじゃなかった、仕方がない!」 私は助けを求めたかった。誰かが私を慰めて欲しかった。 しかし、深く私は真実を知っていました、そしてその助けは決して届かないでしょう。 使い古されたトンネルの入り口に戻ってきた。「これは魔法協会に報告する必要があるぞ、、彼らならこの苦境を解決することができるはず!」しかし、起こったことは間違いなく邪悪な魔法だった。 本文(英語) +... I came to visit my Grandparent s tomb inside The Catacombs, and pay my respects. When I finally arrived I had discovered the tombs had been destroyed, someone had dug up the bodies! Who would do such an evil thing? I noticed two parallel streaks connecting the uncovered gravesite to a tunnel I had never seen before inside The Catacombs. Whoever decided to desecrate a sacred burial ground and drag the bodies away, they will surely pay! After I exited the tunnel, I came upon a large room. It was inlaid with many skulls, a plethora of its stonework was deeply cracked, the wooden tiles completely rotten, and cobwebs littered the ceiling, as if no one stepped foot in here for years. I heard something, a deep growl, and it was coming from inside the tunnel. I need to go further and keep following this trail, but I can t help being afraid at what possibly lurks inside. As I relentlessly pursued the body snatcher, I heard the groans get louder and louder. Although I was scared, I gathered up my courage and kept going. As I turned the corner, I saw it. Carefully picking up the remnants of a broken sword beside me, I slowly began to approach it. As I was nearing combat distance, I stepped on a bone, alerting the creature. As it turned around, I dropped my weapon, and my face turned pale. It was a distorted face of sorrow and anguish. Pieces of flesh were slowly falling off of her, as if she was a rotten fruit. It was the face of my Grandma. "G-grandma, is that you?" I asked with expectation, but my own naivety betrayed me. It stepped towards me, a cruel grin stretching her face to unbelievable proportions. That face terrified me, I even threw up. Then she- no- it lunged at me. With tears rolling down my face, I turned around and began running. I don t know how long I ran for, but the feeling in my legs gave out long ago. "That wasn t her, there s no way!" I wanted to plead for help, I wanted someone to comfort me. But deep down I knew the truth, and that help would never come. Worn out, I finally backtracked to the tunnel s entrance. "I need to report this to the Mage Association, they can solve this predicament!" But what happened was most definitely evil magic. The Study Blavier of Myles 日本語 +... これは、魔法協会の科学者であるマイルズ博士と、冒険者ギルドのロイ(Roy)将校、およびカタコンベのドキュメンテーションの研究レポートです。 ロイ(Roy)は、これと将来のラボレポートのアシスタントになります。 初秋10日:今日、魔法協会はアンデッドの生物を研究室に運び込み、カタコンベで何をしていたかについて簡単に説明しました。 残念ながら、私は仕事中だったので行ってはいません。 生き物はゾンビとして知られているアンデッドの人間のほとんどの歴史的な説明と一致します。 この標本は老婆に似ており、もともとは老齢で亡くなったようです。 新しく発見されたゾンビをNewと名付けました。 Newは、悪名高いKaemanが城に戻ったとき、400年以上にわたって見られ記録された最初のゾンビです。 ゾンビの以前の記録と比較すると、理論どおり、驚くべき類似点が見つかりました。 彼らは人間の肉だけを気にするようです。 初秋16日 さらに調査すると、Newの特徴は次のとおりです。 単純な傷は時間の経過とともにパッチが当てられますが、腐敗のプロセスは自然なようです。 彼らはまた、彼らの近くにいる人間に反応するようです。(1部改変) 初秋29日:毎日の剖検中に、その組織が以前よりも速く再生していることに気づきました。 この進化を照らし合わせると、私たちはテストを次の段階、つまり新鮮な人間の死体に移さなければなりません。 秋6日:新しいゾンビが誕生しました。 私たちは新生児をTwoと名付けました。 伝染がどのように広がるかはまだ不明ですが、この驚くべき発見は複数の疑問を提起します。 これらの答えはカタコンベでのみ見つけることができます。 秋7:Twoはあまりにも強力です。 私たちはその悪質な傾向を抑えることができませんでした。 ロイ将校は試験施設で死んでいるのが発見され、手足が引き裂かれていた。この時両方のゾンビが駆除されました。 本文(英語) +... This is the lab report of Dr. Myles, Scientist of the Mage Association, in conjunction of Officer Roy of the Adventurer s Guild, and Documentation of The Catacombs. Roy will be my assistant with this, and also in future Lab Reports. Early Autumn 10 Today the mage association hauled an undead organism into the lab, and I was given a brief description of what it was doing in the Catacombs. Unfortunately, I was not present during the capture process. The creature matches most historical descriptions of undead humans known as Zombies. This specimen resembles an old female, seeming to have originally died of old age. We christened the newly discovered zombie, New. New is the first Zombie seen and recorded in over 400 years, when the infamous Kaeman returned to the Castle. When compared to previous records of Zombies, we found striking similarities, just as we theorized. They only care for human flesh. Early Autumn 16 Upon further study we have that the traits of New are as follows; Simple wounds are patched over time, although its process of rotting seems to be natural. They also have a sense for humans that are within their vicinity. Early Autumn 29 During our daily necropsy, we realized its tissues are regenerating faster than before. In light of this evolution we have to take our testing to the next stage- fresh human corpses. Autumn 6 New gave birth to another Zombie. We named the newborn Two. While it is still unclear how the contagion spreads, this alarming discovery raises multiple questions. These answers can only be found in the Catacombs. Autumn 7 Two is far too powerful. We have failed to curb its vicious tendencies. Officer Roy was found dead in the testing facility, ripped limb from limb. Both Zombies are now exterminated. The Expedition Volume 1 日本語 +... "うーむ.." 王様は王笏を握り、こう言いました。 「カタコンベをさらに調査するために、高度に訓練された民兵の派遣する。そこで黒魔術が働いている場合は、迅速に対処してくれ」 部屋の雰囲気はより深刻になりましたが、裁判所は安心したようでした。 地下室で見つかった生きた死体についての噂が王国に広まり、施設での悲劇の後、人々の考え方は悪化し始めました。 ダン将軍はソロモンを伴って遠征隊を率いた。 王は彼の護衛から魔術師を送ることが村人をなだめると信じていました。 この巧妙さは法廷のメンバーによって見通されました。 夜になると、駐屯軍は少なくとも5日間の移動に十分な資源を集めていましたが、最低限の必需品しか集めていませんでした。 50人の兵士と3人の魔道士のグループは、オンドリが鳴く所で、午前中に休暇を取ります。 本文(英語) +... "Very well." The King grasped his scepter and spoke resolutely. "I shall send a garrison of highly trained militia to further investigate the Catacombs. If dark magic is at work there, we shall take care of it swiftly." The atmosphere in the room became more serious but the court seemed relieved. Rumors were spreading in the Kingdom concerning the living corpse found in the crypts, and after the tragedy in the facility, people s mindsets started to worsen. General Dan would lead the expedition, accompanied by Solomon. The King believed sending a mage from his personal guard would appease the villagers. Once again this subterfuge was seen through by court members. At nightfall, the garrison had gathered enough resources for at least 5 days of traveling, but only the bare minimum of necessities. The group of 50 soldiers and 3 mages would take their leave in the morning, right as the rooster crows. Uncanny Remains 日本語 +... カタコンベに入った。この死の穴で私たちは何を探したらいいのか分からない・・・。 とにかく誰も私に教えてくれれない。なぜなら、私は軍隊の中では、最下位にいるから。 この巨大な墓地に入る前は、どんな話も信じられなかった。でも、私がここにいるので、私はもう何を考えるべきかわかない。この場所は月のない夜よりも暗く、すべてが影で汚染されている。 どこを見ても石やほこりが見える。このような忘れられた場所に埋葬されたくない。考えてみると、それらの人々のほとんどはおそらく私のような兵士が多い。 その運命の日に数万人が亡くなった。この場所の建設にはおそらく何年もかかったようだ。人々がウィザーキングについてささやくのを聞きく...ナンセンス。逸話と伝説は歌のためのものであり、血と鋼だけがある。 若い新軍隊員の一人が叫んだとき、私たちはほぼ1階を終えていた。彼の歴史の中で、彼が話している頭蓋骨について言及しているのを聞いた。かわいそうな若者のせいにすることはできない、頭蓋骨はいつもあなたを見ているようだ(?) 「それは私たちに警告している...」彼はつぶやいた。確かなことが1つあるとすれば、それらの小さなトリックは軍曹には通用しない。私は不服従のかなりの部分を持っている。すでにそのレッスンを10回以上学んだ。 (?) 彼の目にはその恐怖の表情がとてもリアルに見えた...この子どもは私を忍び寄っている。実際、場所全体が鳥肌を立てている。その頭蓋骨はちょうど私に向いていた気がした。影は私をだましてるのか。 英語 +... We entered the Catacombs. I still have no idea what we re looking for in this death hole, nobody tells me much anyways. After all, in the army, I m at the bottom of the food chain. Before entering this giant graveyard, I couldn t believe any of the stories. But now that I m here, I m not sure what to think anymore. This place is darker than a moonless night, everything is tainted with shadows. Everywhere I look I see stone and dust. I don t want to be buried in a forgotten place like this. Now that I think of it, most of those people were probably soldiers like me, or what remains of them. Tens of thousands died on that fateful day, this place probably took years to build. I hear people whisper about the Wither King... nonsense. Fables and legends are for songs, and there is only blood and steel. We were almost through with the first floor when one of the young recruits screamed. In his hysteria, I heard him mention a talking skull. Can t blame the poor lad, those skulls seem to look at you all the time. "It s warning us..." he murmured. If there is one thing for sure, those little tricks won t work on the sergeant. I ve had my fair share of insubordination, already learned that lesson ten times over. Still, that look of fear in his eyes, it seemed so real... This kid is creeping me out. In fact, the whole place is giving me goosebumps. Did that skull just turn towards me? Those shadows are deceiving me. The Expedition Volume 2 日本語 +... 2階の途中で、スカウトの1人が不規則性に気づきました。 私たちは大きな地下室に通じる廊下を通って彼を追いかけました。 まるで場所全体が略奪されたかのように、墓は内部に保管されていました。 ソロモンはすべての兵士に部屋の外にとどまるように頼み、それから残りの兵士に地下室を検査するよう呼びかけました。 30分後、メイジと科学者はダン将軍と王の魔法使いの周りに集まりました。 遺体の痕跡はなく、遺体やそれらの墓が保護していたものはすべてなくなっていました。 この開発はカタコンベでの邪悪な仕事の疑いを裏付けています、遠征は押し進めなければなりません。 それらの死体を取った人は誰でも手がかりを残しませんでした。 人間の活動の跡がありますが、それらの道や足音はすべて、まるで壁を通り抜けたかのように、どこにも通じていません。 ほぼ16時間後、休む時間でした。 地下室は十分に大きく、検査されたばかりだったので、ダン将軍は男たちに中に集まって夜を過ごすように命じました。 本文(英語) +... Halfway through the second floor, one of the scouts noticed an irregularity. We followed him through a corridor which opened into a large crypt. The tombs kept inside as if the whole place had been looted. Solomon asked for all soldiers to stay outside of the room, and then called the rest to inspect the crypt. After what felt like half an hour, the mages and scientists gathered around General Dan and the King s mage. There was no trace of any remains, the bodies and anything else those tombs used to protect were gone. This development corroborates the suspicions of evil work in the Catacombs, the expedition must press on. Whoever took those corpses left no clues behind. There are signs of human activity, but all those trails and footsteps lead to nowhere, just as if they walked right through the walls. After nearly 16 hours, it was time to rest. Because the crypt was large enough and had just been inspected, General Dan ordered the men to gather inside and spend the night. Grim Adversity 本文(英語) +... A scream broke the silence of the night. It came from the right next to me, maybe 3 meters, no, less. My first instinct was to look for my sword first and think later. My mind was still blurred from waking up, and my eyes could barely see. That scream again, full of terror. My fingers grabbed on to a familiar handle. I turned my head towards the sound and raised my sword in front of me, voices echoing from the rest of the room. Albert was there, frantically trying to grab on to something. He s trying to crawl, or so I thought. I realized that Albert s hand was covered with blood, his fingernails making an atrocious sound on the ground. I could sense a dark mass behind him, a man. "ALBERT!" I screamed as I lunged my blade forward. My blade pierced through the assassin, and as I got closer, a light revealed my enemy. Visions of horror. dark mass→Shadow Assassinを指す No eyes, and barely any skin. The face of death. My heart paced to a crawl, I couldn t move. Its rotten hand grabbed my arm and started to crush it like a twig. The pain brought me back to reality. I screamed and tried to free my arm. The creature held on to it, but I kept pulling with everything I had. During the struggle, I fell on my back, the thing lying over me. Something warm dropped from its jaw onto my neck, blood and flesh. Albert, or some of him. There was an explosion of light, I closed my eyes. A weight got taken off of me, moments later I understood why. A spell landed on the creature, tearing it apart. The fiend flew across the room and landed behind Albert. Something cracked in my arm, the hand of the beast was still pressuring it with inhuman strength. I managed to grab the thumb and free myself of its grip. The hand landed on the ground and kept moving towards me. Another lightning strike, the hand stopped. Solomon was standing next to me, holding my shoulder. His lips moved but I couldn t hear him, he was pointing at my arm. I turned my head in the direction of Albert, but he was dead... The Expedition Volume 3 本文(英語) +... A zombie attacked our group during the night, killing one soldier and breaking the arm of another. The 2 guards on shift were standing in front of the only entrance to that room, and swore that nothing came from that corridor. Somehow that zombie ended up on the opposite side of the Crypt that we thoroughly investigated only hours before. What is even more concerning, is what it did to those soldiers. It first planted its teeth in the skull of one of the soldiers and took a large bite out of its brain. How Albert survived for so long is a mystery in and of itself. As a precaution, we burned his body. Even after losing limbs, the detached body parts kept operating on their own until the brain was destroyed. Our current theory is that the amygdala has to be intact for the zombie to function. Solomon noticed fluid on the chainmail of another soldier, where the hand grabbed his arm. It can hardly be described without deeper analysis. This liquid could be a clue to the transformations or even the cause. The expedition left the room less than an hour after the incident. The group was reaching the end of the second floor when we got confronted by another apparition, the new creature killing 3 of our men before getting taken down. No doubt the undead we found was a Wither Skeleton, the same creatures that were described attacking the castle centuries ago, led by Kaeman, the self-proclaimed "Wither King." Skeletons, dark as the night, overbearing in nature, with bones akin to onyx, seemingly fragile but as tough as steel. This one was holding a stone sword and was strong enough to cut through a man wearing full armor with a single swing. Solomon believes that the expedition must return to the King s castle at once, we have reason to believe that Kaeman survived and took hold of the Catacombs. Our group isn t prepared for a confrontation with the Wither King. General Dan ordered the troops to march on, insisting that we at least explore the third floor before turning back. After all, we still had enough resources for another 4 days of travel. The Expedition Volume 4 本文(英語) +... Before our encounter with the Wither Skeleton, we heard plenty of odd noises. But during our time one the third floor, just like the first one, there was a deafening silence that caused great anxiety in us all. After a few hours, the group entered a large room, probably the largest one yet. The room had giant water pipes landing into large pools. Proof that the sewers had connections in the Catacombs. The General said it was time for a break, so the group started to prepare for lunch. Solomon reiterated his wish to return to the Castle immediately. After a short debate, General Dan agreed to end the expedition. Suddenly, someone yelled that enemies were coming. The sounds grew louder and louder, before encompassing us completely. We were surrounded, hundreds of those creatures, how could they be capable of such coordination? Giant spiders crawled out of the sewers, zombies appeared from the hall, and a volley of skeletons came from the other direction. The General immediately called for a rally and a desperate battle ensued. Somewhere in the chaos, I saw an opportunity to retreat. I landed a stun spell on a group of enemies near the entrance of the hall and quickly made my escape. A small portion of our group followed me into the passage. I do not know what happened to Solomon, the General, and the rest of the militia. I found refuge with a couple soldiers far away from the battle, but I could sense a presence watching us. One of the rescued soldiers started acting odd. He started mumbling to himself, and knowing the Catacombs, I was ready for whatever this could be. He started screaming "GET OUT!!!" and clawed at his eyes. Then, he stopped. It was abrupt, like a puppet s strings being cut. Suddenly, he leaped at his comrade and tried to pierce him with his sword. I used all the mana I had left to stun him before he could kill. The color in his eyes was gone, as if he was being mind controlled. (The 10th page is missing) The Catacombs hide an entire army of incredible strength. Someone has to come back alive from the expedition at all c... (Blood stains the rest of the page) The Walls 英語(本文) +... The Walls I saw it all. Monsters everywhere and every kind, in an instant chaos reigned over the room. We were all in battle formation around Dan, pretending to be in control, everyone was scared for their lives. I fought alongside Dan many times, the man is a legend, but how foolish can he be? Nobody in the group comes even close to his skills, we are all fodder to those foes. We should have tried to escape instead of fighting. The army of undead ran straight at us. "Their brains, aim for their brains!" someone yelled in the back. How can I aim for the brain of the skeleton that doesn t have one? This magic is beyond anything that they know. The sound of swords slicing through bloodless corpses, almost like chopping down wood. Zombies are terrifyingly strong but most of them have no equipment, nor technique, just running fearlessly to their end. I think it was Solomon s spells slowing them all, their movements seemed sluggish, compared to when they enter the room. The mage looked exhausted already, his face contorted by concentration. More and more came, it seemed endless. I saw a mage escape with a few soldiers, I wonder what happened to them. And then, it happened. The battle was raging when another of those giant black skeletons entered the room. The obsidian looking creature ran straight at the General, who had noticed it. Dan faced it with all his might, the battle veteran was even bigger than the skeleton. He raised his two handed sword and held it above his head. It was over in an instant. The skeleton was wicked fast. I held my breath almost as if I was bracing for impact. Dan s massive sword cut through the air incredibly swiftly, breaking the enemy s sword in half and the skeleton with it. We finally had hope, if anyone could get us out of here alive, it was General Dan. After defeating the Wither Skeleton, the colossal soldier turned towards the rest of the forces and released a battle cry, we all responded. Coming out of his apparent torpor, Solomon spoke. "Something is coming... We need to get out of here!" The mage started running towards one of the entrances. "Dan! We have to!". I looked towards the other entrance, and I saw it. The nightmare creature entered the room, it looked half human and half wither skeleton, with multiple heads. It levitated over the corpses and in an awful scream, threw a dark spell right at the General. It was over. Whoever was left from the expedition started running in total disarray. I followed Solomon, who turned just in time to create a magic barrier, protecting us from more of those demonic spells. I don t know what happened to Solomon, my only concern was as getting as far away as possible. Further in the corridor I saw a dead soldier, who probably escaped earlier. He was holding a torch and other materials, I would need them. Eventually, hours after I escaped the undead horde, I came into a room full of empty tombs, and where I decided to take shelter for the night. I moved some pillars to block the doorway to prevent things from sneaking inside. The next morning, everything had gone a lot smoother than I expected, nothing came for me while I was resting. No signs of the expedition either, but I had to stay quiet if I wanted to escape this place alive. I walked through hours on end. It was impossible to find the entrance of the third floor, so I took a short rest. With an excess of coal on my hands, I decided I would draw markings on the walls, to identify where I had been previously. When I left the tomb area earlier, something seemed off. I was almost certain there was a dead end to the left of the hall, but now it s opened up. Did it collapse during the night, or am I going crazy? After hours of exploring, and charting out a basic map, I returned to my previous resting place by following the coal lines drawn upon the floor and walls. However, when I made it back the room was no longer there. I walked off to the left side of the corridor, would my mark still be present? Everything was fine, I noticed the opening was there, it was not a dead end. But as I followed my marking, it was cut off rather abruptly. There was no smearing on the ground, it was as if the stain was peeled off. It looked completely unnatural. As I walked further, I cast my gaze to the ceiling. There was a black streak, looking directly into my eyes. There was no mistaking it, it was the one I had drawn, but it was now on the ceiling? It was as if this place was... moving? My Lord... How is this even possible? I have to find a way, I have to... Are these walls alive? Who s doing this? What a terrible joke, why don t you come out and kill me already? I don t even have food or anything to drink. GET IT OVER WITH! DON T YOU SEE?! I M AS GOOD AS DEAD!!! As I walked past the walls, I could hear a faint cry, and now, every time I looked at them, they stared back at me. It s as if they were made from the souls of people! I ll die right here, and maybe I ll join them. All I have left is coal... Yes, all I have, coal. coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal, coal
https://w.atwiki.jp/halo3strategy/
HALO3マルチプレイ戦略ガイドは、MAP、武器、乗り物、装備、メダル、ランク、そのほか、 HALO3マルチプレイゲームのほとんどをカバーしています。 09/12/11 ワートホグのページを作成しました。kAupersanありがとうございます。 09/12/12 Capture the Flagのページを作成しました。kAupersanありがとうございます。 09/12/12 CTF Avalancheのページを作成しました。kAupersanありがとうございます。 Halo 3 Multiplayer メニュー Maps - 武器 - 乗り物 - 装備 - アイテム ランク - メダル - アーマー 戦略 - Tips - 特殊ジャンプ クラン紹介 - リンク - ツール集 HALO3 戦略 このサイトにはHALO3に関する多くの情報が蓄積されています。これはHALO3マルチプレイに関する情報収集に協力して頂いた多くのプレイヤーのおかげです。 このサイトの楽しみ方の一つとして、左のナビゲーションバーからランダムページ表示機能を使ってみるのもいいと思います。検索機能ももちろんおすすめです。 また、便利なおすすめページリストも更新していく予定です。 なにかご意見がありましたら、このフォームから投稿をお願いします。 強力な武器 By DaSn1per 強力な武器はHALO3マルチプレイの勝敗を左右します。ロケットランチャー、ショットガン、スナイパーライフル、火炎放射器などの即死武器は非常に強力です。 それぞれの武器の長所と短所、MAP内での置き場所、さらにはゲーム内の様々な状況でそれぞれの武器がどのように使われるかを学び、どのような武器でも敵を倒せるスキルを身につけましょう。 この章ではゲームの勝敗を決定づけるこれらの強力な武器の扱い方について解説します。 ホーネット攻略 By Dasn1per ホーネットはHALO3で新しく登場した乗り物で、正しく使えば非常に強力です。 キャンペーンでは、正確で効果的なチェーンガン、誘導ミサイルによって戦場を支配することができます。 マッチメイキングでは、ホーネットはミサイルがなく、冬期カモフラージュが施されています。さらに読む... 効果的な乗り物の使い方 By Kaizen Maven HALO3の乗り物はゲームを非常に面白くするものです。もちろん、乗り物の使い方を覚えれば、さらに楽しくなります。 この章では、乗り物をどのように使えばより効果的かについて解説します。 Team Doubles 戦略ガイド Started by Elite AKA Baron Sai46 この章では Team Doubles についての総合的な解説をしています。 一般的なTipsと、各MAPについての詳しいアドバイスを参照できます。 他にも知っているTipsがあれば、追加して頂けるとありがたいです。 チーム戦での悪い流れ By Professor Frink あなたが敵チームよりはるかにスキルが高くない限り、これから示す流れにハマった場合はほぼ敗北につながることになります。 ランクマッチではそうそう起こらないので、ゲームで勝ち続けるにはこれらの問題を避け、チームとして動くことを学ぶ以外には方法はありません。 HALO3 戦術的ジャンプ Introduced by xVxV3ndettA HALO3における戦術的なジャンプは、便利な近道としてだけではなく、敵を混乱させ、局地的な主導権を握ることを可能にします。 局地的な主導権は多くの戦いでカギとなりますが、戦術的なジャンプは容易に修得できる物ではありません。 しかし、ダッシュと戦術的なジャンプの組み合わせによって、勝利に近づくことが出来るだけではなく、 あなたの中で戦場を支配するためのロジックを発展させることにもつながります。 Carney Holes Carney Holes とは、MAP上にある小さく、隠れるのに都合のいい場所です。 狙撃ポイントとして使ったり、防衛するなどすれば、戦場で大きなアドバンテージを得ることができるでしょう。 この場所は、飢えた野獣から勝利を奪うカギになります。 Strongholds On any given Halo 3 map some places are more interesting to defend than others. SGT PoOkiE88 started a section where we can collect those strongholds and "discuss" what makes them strongholds and hopefully how to hold them. I expect this section to grow to become one of this site s most valuable resources. Surprise! It s about the element of surprise. How to utilise it. How to set it up. And of course, map by map we try to identify and share spots for throwing those surprise parties. Initiated by Mr killtacular. Bad Habits in FFA Games By Professor Frink Bad habits can be turned to your advantage. Either you have them or your opponent has them and in a game that is as fast as Halo is, a little advantage is the difference between getting a kill and getting killed. Controlling the Game By xVxV3ndettA Halo has several weapons available, such as guns and grenades. Once a person masters at least those two things, he/she becomes capable of utilizing his/her potential skill. How that skill is used will determine whether a person is ordinary, or extraordinary. Playing Strategically By Emerging Impure The skilled Halo 3 player thinks his way through. Sets up his objective, has quick communication, sees his current situation and adapts, engaging opponents swiftly and tactically using sword and shield tactics. In doing this has a positive K/D ratio, increases his own or his team s chance of victory and becomes a veteran. This is the gamer that Plays Strategically. Thinking In Single Encounters By Refanius How to win the war by winning each battle. In Halo 3, the importance of tactics have grown even bigger. But tactics for whole games aren t always that easy to execute. And it might even be morally beneficial to rather narrow down the focus on tactics to much smaller pieces. Or Single Encounters as Refanius calls them. Knowing Your Surroundings By Mr killtacular When playing Halo 3, it is, or course, obvious that you must memorize the geography and terrain of a map if you are to succeed in winning at it. What many players don t realize is that there are two kinds of surroundings, 1) Passive Surroundings and 2) Active Surroundings. Multi-Point Invasion By Mr killtacular In Halo 3 team games there are many ways to invade and take over a vantage point or enemy base. You could have your entire team charge in together or just run in separately using your own tactics. Both have their flaws, although the former is usually better. In the first strategy you may succeed, but you can still be beaten by "lucky" grenades that end your team s assault as soon as it begins. There is one other tactic to invade your enemies base Multi-Point Invasion. Advanced Positioning and Tactics Know thy location. Or as stated in the article Good players put themselves in good situations. That s what makes the difference between an average and an expert player. Halo 3 Tips Improving your no-scoping by xVxV3ndettA No-scoping is something not something that a typical player can pull off at will. And even for those who have mastered it, it s a skill that s not always something you can rely on. In any case, no-scoping can be essential in giving yourself that those precious milliseconds that could either mean life or death. And in some cases, victory or defeat. Spartan Laser Deadly. And fun! The Spartan Laser is one of those inventions that makes Halo 3 all that extra interesting. Read this article for starters -- contains beginners advice as well as a growing collection of tips. Lone Wolves Slayer on Epitaph Tips and strategies for dealing with Lone Wolves slayer on Epitaph. For instance; how to use the Gravity Hammer on Epitaph for fun and profit. That Assault Rifle You spawn with it. You find it everywhere. You must of course master it. Obviously some people can get lots and lots of kills with it. Don t panic. Our Assault Rifle article comes to the rescue. Especially with some help from you. Those medals! Medals make the game so crazily fun. Some are just funny. Others are extremely hard to get. My current favorite is the Steaktacular of which I only have three so far.
https://w.atwiki.jp/earthquakeinfo_en/pages/19.html
STRONGLY RECOMMENDED HASHTAGS NEWS If you are trapped and waiting for help、and you have a smart phone – turn on the GPS function. You can tweet with GPS location. This will assist the searchers. Please Never give up!!! #j_j_helpme #prayforjapan #earthquake #eqjp #jishin #j_j_helpme #hinan #anpi #daijyoubu #eqjpn_enginfo Search on Twitter #jishin_eg Search on Twitter #eqjpn_enginfo Search on Twitter #311care #312care You can call 05058147230 for free interpretation service under an urgent situation, for English, Chinese, Korean, Portuguese, Spanish speakers. http //japanquake2011.antbear-creates.jp/doku.php Useful Twitter accounts @JPN_PMO, the official English twitter account of Prime Minister’s Office of Japan http //bit.ly/hHLyfW @AmbassadorRoos urges US Citizens in need of emergency assistance to send an email to JapanEmergencyUSC@state.gov with detailed info. Facebook pages Facebook "Earthquake survival know-hows(rev2)" http //www.facebook.com/notes/nobu-kusakabe/earthquake-survival-know-hows/10150104013856850 Japan earthquake 東北地方太平洋沖地震 News links in English and other languages Jetwit.com http //jetwit.com/wordpress/
https://w.atwiki.jp/nekonomike/pages/509.html
#blognavi This is apparently the Poster for the movie, instead of that placeholder they ve had all year. It looks quite good. これは、明らかに、映画(彼らが一年中持ったそのプレースホールダーの代わりに)のためのPosterです。それは、全くよく見えます。 And this is the new site that has been set up そして、これは準備された新しいサイトです www.weinsteinco.com カテゴリ [Olsen News] - trackback- 2006年11月06日 15 52 38 #blognavi
https://w.atwiki.jp/pjkyt/pages/15.html
日本語 What s this? As far as I know, Android SDK has no offering of standard FileDialog as it exists for Java SE. I thought it might help to make something simple available. It s just a toy code. Feel free to do anything with it. Download What it does It works in four modes 1. Select file 2. Create file 3. Select directory 4. Create directory In mode 1 and 3, the file dialog have the user select existing file / directory. User can navigate through the file system up and down and tap on the desired the file (Figure 1). In case of selecting directory, user can press Here to specify the current directory. In mode 2 and 4, the file dialog have the user enter the new file / directory name that he wishes to create. User can navigate through the file system up and down and tap Here to designate where the file should be created (Figure 2). Then a text box dialog appears and asks for the new file / directory name (Figure 3). In case a file is selected, the text box is brought up with the selected file name filled in. How it works Here s an example code you ll find in the download package. The code inside onCreate() corresponds to the four mode explained above. The first argument is the initial directory. The second and third controls the mode. And the fourth and fifth passes the Context and FileDialogue.Listener. FileDialogue.Listener must be implemented to receive the result from FileDialogue. fd.showDialogue() launches the dialog box. When user has made selection, onSelected() is invoked with the directory and file name as an argument (filename will be "" when ). Else when user has pressed the "back" button, onCanceled() is invoked. That s it! public class FdExample extends Activity implements FileDialogue.Listener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // (1) Select file, starting direcotry is /sdcard/ FileDialogue fd = new FileDialogue(null, FileDialogue.FILE, FileDialogue.SELECT, this, this); // (2) Create file, starting direcotry is /sdcard/, user will be requested to enter filename // FileDialogue fd = new FileDialogue("/sdcard/picture/", FileDialogue.FILE, FileDialogue.CREATE, this, this); // (3) Select directory, starting direcotry is /sdcard // FileDialogue fd = new FileDialogue(null, FileDialogue.DIRECTORY, FileDialogue.SELECT, this, this); // (4) Create directory, starting direcotry is /sdcard/, user will be requested to enter direcotry name // FileDialogue fd = new FileDialogue(null, FileDialogue.DIRECTORY, FileDialogue.CREATE, this, this); fd.showDialogue(); } public void onSelected(String directory, String filename) { // filename will be "" when target is the FileDialogue.DIRECOTRY Log.v("FdExample", "Directory = " + directory + ", File = " + filename); } public void onCanceled() { // this is when "back" button is pressed Log.v("FdExample", "Canceled"); } } Is this as good as it gets? Actually, I had never liked the file dialog in general. It is rather tiring to use it. As it is launched, I must resolve where I am now and plan how I should travel to the objective location. It s a lot of screen interpretation, a lot of structural memory challenge, and not even a hint of joy. It it one UI scheme that abuses the weak parts of the human capability. So we have some idea going. We are thinking we can create a better alternative that can take advantage of parallel processing of visual image and geometric / chromatic memory -- human is much better at those. It will be quick to get desired location, much less stressful to use, and hopefully fun. I hope we can implement the idea quickly and make available through this wiki soon. アルバイトはじめましたd(´∀`*)グッ♪ http //www.e29.mobi/ -- (わかりません) 2012-01-05 04 12 48 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/dow2jpmodwiki/pages/19.html
1 %1X%.%2Y% 280enable 300Error 301Failed to initialize video card. 302Failed to initialize sound card. 303Not enough physical memory to run the game. Your system must have at least 1GB of RAM. 304Not enough virtual memory to run the game. Your system total paging files must be at least 1.5GB. Please consult the manual that came with your OS. 305Your video card is not supported. In order to run Dawn of War II you must have a Shader Model 3.0 or better Video Card. 1000Server has rejected your connection. 1002Session is full. 1003An error has occurred. 1004Waiting for server response. 1005Connecting… 1006Failed to connect. 1007Failed to join. 1008%1PLAYERSCURRENT%/%2PLAYERSMAX% 1009YES 1010NO 1011Incorrect version. 1012Incorrect version. 1013IP %1IPADDRESS% 1014Open 1015Computer 1016Closed 1018Host migrated to player %1PLAYERNAME%. 1019Player %1PLAYERNAME% joined. 1020Player %1PLAYERNAME% dropped. 1021Time out trying to connect. 1022 %1PLAYERNAME% %2CHATMESSAGE% 1023 Whisper From %1PLAYERNAME% %2CHATMESSAGE% 1024 Whisper To %1PLAYERNAME% %2CHATMESSAGE% 1025You ve been kicked out of the match. 1026%1PING% 1027-- 1028Invalid IP address. 1029Enter password. 1030Invalid password. Enter correct password. 1031No response from server. 1032Failed to send chat message %1CHATMESSAGE% 1035Mod 1036Map 1037Stats recorded 1038YES 1039NO 1040Failed to host match. 1041Invalid game name. Must be at least one character. Only letters and numbers are allowed. 1042Failed to send whisper message to user %1USERNAME% 1043 Broadcast from %1PLAYERNAME% %2CHATMESSAGE% 1044 Team from %1PLAYERNAME% %2CHATMESSAGE% 1045Kick out 1046Do you really want to kick out %1PLAYERNAME%? 1047Failed to send whisper message to player %1USERNAME% 1048Add-On 1049%1MOD% %2MODVERSION% 1050New Army 1051%1UNITNAME% %2QUANTITY% 1052Game Version 1053%1ENGINE% %2ENGINEVERSION% 1056Incorrect Mod version 1060The match will begin in %1TIME% second(s). Click READY to cancel. 1061The match will begin in %1TIME% second(s)… 1062The match countdown was canceled. 1065Missing data 1066Add-On "%1ADDON%" is not available on your system. Game cannot be started. 1067Add-On "%1ADDON%" is not compatible with the version being used in this game. Game cannot be started. 1068Scenario "%1SCENARIO%" is not available on your system. Game cannot be started. 1069Scenario "%1SCENARIO%" is not compatible with the version being used in this game. Game cannot be started. 1070Scenario "%1SCENARIO%" from the scenario pack "%2SCENPACK%" is not available on your system. Game cannot be started. 1071Scenario "%1SCENARIO%" from the scenario pack "%2SCENPACK%" is not compatible with the version being used in this game. Game cannot be started. 1075Add-On "%2ADDON%" is not available on %1PLAYER% s system. Game cannot be started. 1076Add-On "%2ADDON%" is not compatible on %1PLAYER% s system. Game cannot be started. 1077Scenario "%2SCENARIO%" is not available on %1PLAYER% s system. Game cannot be started. 1078Scenario "%2SCENARIO%" is not compatible on %1PLAYER% s system. Game cannot be started. 1080Dawn of War II 1081Dawn of War II 1250You lost. 1251You won. 1252You lost your connection. 1253Your match went out of sync. 1254%1HOURS% %2MINUTES% %3SECONDS% 1255Network connection lost while loading. 1256Incorrect data file version. 1257You have been kicked out. 1258Kicked out 1259Disconnected 1268Totals 1269Game aborted All players dropped while loading. 1270Out-of-sync. 1271Post-game error. 1272%1MINUTES% %2SECONDS% 1280Continue 1281Restart 1285Mission Accomplished 1286Mission Failed 1300Team %1TEAMNUM% 1301Random 1302AI 1303Open 1304Closed 1305Open Observer 1308Click Here To Join 1309CPU - Easy 1310CPU - Normal 1311CPU - Hard 1312CPU - Expert 1313Switch Position 1400Cannot Start Game 1401%1RESULT% 1410OK 1411You must select a Win Condition. 1412You must select a valid Map. 1413You cannot start a map with no player slots. 1414You must select between Auto Teams and Free For All. 1415You need more teams to play this match type. 1416You have selected an invalid player type. 1417Local Skirmish or LAN matches should not have remote players. 1418You must select a valid race. 1419You must define a player name. 1420All players must be assigned to a valid team. 1421All players must be Ready for the match to start. 1422You have too many local players for the number of available slots. 1423You must have at least 2 local players to continue this game setup. 1424At least one slot must be occupied by a human player. 1425You must have at least two different teams for a valid game setup. 1426You have selected an invalid option. 1427You have selected an invalid race. 1428You need remote players for a multiplayer match. 1429You cannot close slots when Auto Teams is enabled. 1430All slots should be occupied by a player, or Closed. 1431Local Skirmish matches require at least 1 human player to continue. 1450An error has occurred. 1500AI 1580Error loading saved game. 1581Unknown error loading saved game. 1582Missing scenario "%1SCENARIO%". 1583Missing scenario "%1SCENARIO%", in scenario pack "%2SCENPACK%". 1584Missing add-on "%1ADDON%". 1585The file is not a valid saved game. 1586This saved game is obsolete. 1606Waiting for players 1607Loading 1608Autosaving 1609%1SCENARIO%_Auto %2DESCRIPTION% 1610Counterattack 1700Recruit 1701Sergeant 1702Captain 1703Champion 1704The performance test requires your new settings to be accepted. 1750Game Paused 1751You have been defeated. 1752Playback 1753Playback over. 1754Fatal Scar Error - Execution Paused 1755Sync-error detected 1756Data-Sync-error detected - Game data does not match 1757Fatal AI Error - Execution Paused 1760%1PLAYERNAME% has been kicked-out of the match. 1780Exit Game 1782YES 1783NO 1785Abort 1786Do you wish to abort this scenario? 1787YES 1788NO 1790Restart 1791Do you wish to restart this scenario? 1792YES 1793NO 1900Waiting for player %1PLAYERNAME% to catch up. 1901Trying to catch up with other systems. 1902LEAVE 1903KICK OUT 2500OK 2501ACCEPT 2502CANCEL 2525whisper 2526w 2527msg 2528m 2529broadcast 2530b 2531team 2532t 2533help 2534h 2535? 2550That is not a valid command. Type /help for more info. 2551Available Commands 2552Who do you want to send the message to? 2553What do you want to say? 2554What do you want to say? 2555What do you want to say? 2556Unrecognized command. Type /help for more info. 2557/whisper USERNAME MESSAGE 2558Sends a private MESSAGE to USERNAME. 2559/team MESSAGE. 2560Sends a private MESSAGE to all players in your team. 2561/broadcast MESSAGE. 2562Sends a MESSAGE to all players in the room you re in. 2563Type /help COMMAND for information about a specific command. 2601You cannot play a game without selecting an army. 2602Graphic Settings 2603Your graphic settings have been configured. Do you want to keep these Settings? Reverting in %1Seconds% seconds. 2604High quality 2605Medium quality 2606Low quality 2607Video mode change failed. The video settings were restored to their original state. 2700Error 2701You cannot delete the last profile. 2702Player%1NUMBERTOBEAPPENDED% 2703Delete profile. 2704Are you sure you want to delete the profile? 2705User name must be at least one character. Only letters or numbers are allowed. 2706A profile for that name already exists. 2707Unknown error. 2708Unable to create profile. 2750Parental Control 2751The current Windows user does not have permission to play Dawn of War II. 2800Mission %1MISSION_NUM% 2810Congratulations! You ve been awarded the %1MEDAL_NAME% for completing %2CAMPAIGN_NAME%. 2850Failed to find a supported hardware rendering device. Ensure that your system meets the minimum requirements for Dawn of War II. Verify that DirectX is properly installed and that you have the latest drivers for your system. 2851Failed to find a supported hardware rendering device. Ensure that your system meets the minimum requirements for Dawn of War II. 2852Failed to initialize rendering device. 2853Failed to find a working fullscreen mode. 2854Failed to set a working mode for the rendering device. This could be due to having an old version of DirectX installed. 2855Graphics Setup 2856Dawn of War II 2857An instance of this program is already running. 2900On 2901Off 2902Ultra 2903High 2904Medium 2905Low 2906Far 2907Near 2908Shader Model 1 2909Shader Model 2 2910Shader Model 3 2911Shader Model 4 2912Custom 291344100 Hz 291422050 Hz 2915128 291696 291780 291864 291948 292032 2921System Configuration 2922Stereo 2923Headphones 2924Quad Sound 2925Surround Sound 29265.1 Discrete 29276.1 Discrete 29287.1 Discrete 29298.1 Discrete 2930%1WIDTH%x%2HEIGHT% 2931%1WIDTH%x%2HEIGHT% (widescreen) 2932Enabled 2933Disabled 2934Enable 2935Disable 2936Advanced 2937Custom (Advanced) 29381x 29392x 29404x 29418x 294216x 2943Quality 2944Performance 2945Balanced 2946Very Low 2947Shader Model 2 (Low) 2948Shader Model 2 (High) 2949Very Low (VS1/PS1) 2950Low (VS2/PS1) 2951Medium (VS2/PS2) 2952High (VS3/PS3) 2953Ultra (VS4/PS4) 2954FSAA 2955V-Sync 2956Minimum 2957Maximum 2958Window 2959Windowed 2960Full Screen 2961Automatic 2962Do you wish to keep these settings? 2963Yes 2964No 2965DX10 3250Slag cost 3251Power Point cost 3252Research level 3253melee damage 3254Defense 3255Speed 3256Water speed 3257Sight radius 3258Size 3259Melee damage 3260Range damage 3500Mission Title 3501Mission Description 3502Loading 4006Click to send new message or hit ENTER. 4007Enter new message. 4500This is a subtitle text 5000Back 5250CAMPAIGN 5251PRIMARY OBJECTIVE 5252MY CAMPAIGN 5253MEDAL OBJECTIVE 5254SECONDARY OBJECTIVE 5256MAIN MENU 5257NEXT MISSION 5293REPLAY MISSION 5508Continue 5509Exit Application 5510Exit Game 5511Restart Game 5512Game Options 5513System Options 5514Load Game 5515Save Game 6500Accept 6508Cancel 6509Delete Game 7000Accept 7001Cancel 7002Delete Game 7500v 7501Don t show again 7502OK 7503ACCEPT 7504CANCEL 7505CANCEL 7506YES 7507NO 7750v 7751Don t show again 7752OK 7753ACCEPT 7754CANCEL 7755CANCEL 7756YES 7757NO 8000v 8001Don t show again 8002OK 8003ACCEPT 8004CANCEL 8005CANCEL 8006YES 8007NO 8251Save profile as… 8254ACCEPT 8255CANCEL 8500No 8501Yes 8505Accept 8506Accept 8507Cancel 8508Don t show this again 9250CAMPAIGN 9251SKIRMISH 9252MULTIPLAYER 9253OPTIONS 9254CREDITS 9255QUIT 9256TUTORIAL 10000Movie Paused 10250LAN TCP/IP 10251BACK 10252PROTOCOL 10253LAN IPX 10254INTERNET TCP 10255IC ONLINE 10257EXIT 10501None 10502Map 10503Add-on 10750BACK 10751EXIT 10754Connection Status 10755OK 11000Campaign 11001Skirmish 11002Multiplayer 11003Options 11004Credits 11006Quit 11500Accept 11501Cancel 11502Are you sure you want to quit game and return to Windows ? 12000Would you like to return to the MAIN MENU or EXIT TO WINDOWS? 12001RETURN TO MAIN MENU 12002EXIT TO WINDOWS? 12005Are you sure you want to quit game and return to Windows ? 12006Accept 12007Cancel 12500Mission Difficulty Level 12501SAVE 12502CANCEL 12503v 12504EASY 12505v 12506MEDIUM 12507v 12508HARD 13250JOIN GAME 13251GAME NAME 13252GAME NAME 13253BACK 13254EXIT 13255GAME NAME 13256GAME INFO 13257GAME LOBBY 13258Refresh list 13260CURRENT ROOM 13262GAME TYPE 13263GAME TYPE 13264GAME TYPE 13269HOST GAME 13501Connection status 13503Password 13507OK 13508ACCEPT 13509CANCEL 13750Loading 13751- Legal Text - 14254Connection Status 14255OK 14500Back 14750Record stats 14751v 14755PASSWORD 14756GAME NAME 14757HOST SETUP 14758DONE 14761BACK 14762EXIT 15000START GAME 15001BACK 15002JOIN GAME 15003Record game 15004v 15005IP ADDRESS DISPLAY 15006ARMY 15007READY 15008COLOR 15009TEAM 15010PING 15011PLAYER 15016EXIT 15039GAME 15040ROOM 15250v 15252-- 15253-- 15262Game type 15267v 15274v 15500Delete Army 15501Load Army 1550532439 15506ACCEPT 15508CANCEL 15750ACCEPT 1575132439 15752RECORDED GAMES 15753Delete Saved Game 1575432439 15755SAVED GAMES 15756RECORDED GAMES 15757SAVED GAMES 15758Delete Playback File 15759Load Game 15760CANCEL 16000CAMPAIGN 16001EXIT 16003PLAYER vs COMPUTER 16004MULTIPLAYER 16006TUTORIAL 16007OPTIONS 16008CREDITS 16250OK 16251ACCEPT 16252CANCEL 16254v 16255Don t show again 16256CANCEL 16257YES 16258NO 16500Gamma 16501Shadow detail level 16502Texture detail level 16503Rendering system 16504Ambient world sounds 165056618 16506Resolution 16508RESET DEFAULTS 16509APPLY SETTINGS 16510GRAPHICS 16511OPTIONS 16512BACK 16513EXIT 16514Shiny objects 165156618 16516Color depth 165176618 16518PLAYER PROFILE 16519AUDIO 16520GRAPHICS 16521PLAYER PROFILE 16522v 16524RESET DEFAULTS 16526Exit to Windows 16527Low-end system settings 16528v 16529Medium system settings 16530v 16531High-end system settings 16532v 16533Custom system settings 16534Sound quality 165366618 165373D audio driver 16545AUDIO 16546SELECT PROFILE 16556Music volume 16557Speech volume 16558SFX volume 16559SFX channels 16566GAMEPLAY and KEY CONFIGURATION options are available in the game. They can be accessed from the Gameplay Options menu from within the game. 16602Creature detail level 16603Object detail level 16604Preferred frame rate 1660932439 16610Delete profile 16611New profile 16750SAVE GAME 16751RESUME GAME 16752EXIT TO WINDOWS 16753GAMEPLAY OPTIONS 16756QUIT GAME 16757GAME MENU 16758SYSTEM OPTIONS 16759LOAD GAME 16760RESTART 17000Delete Profile 17001Select Player Profile 17003ACCEPT 1700832439 17010New Profile 17250PLAYER vs COMPUTER 17251ARMY 17252COLOR 17253TEAM 17254PLAYER 17255Record game 17256v 17257Load game 17258START MATCH 17259EXIT 17260BACK 17500SELECT MAP 17501MAP INFO 18000Select Map 18002Load Replay 18003Load Saved Game 18004Back 18005Select this map 18007SKIRMISH MATCH SETUP 18500Back 18501Launch Game! 18502Launch Game! 18503Mission Name 18504Players 18505Map size 185060 18507Default 19000Back 1925032439 19251ACCEPT 19252Enter game name 19253Save game as… 19254Saved games 19255CANCEL 19500Mission Name 19501Players 19502Map size 19503Option 19504Back 19505Launch Game! 19506Default 19507Option 19508Option 19509Option 19510SKIRMISH MATCH SETUP 19511Option 19515Option 20002SETUP 20003JOIN GAME 20004HOST GAME 20005IP ADDRESS 2000712263 20008EXIT 20009BACK 20250Back 20500Mission Name 20501Players 20502Map size 205030 20504Back to map list 20505Launch Game! 20506Default 20507AI Difficulty 20508GAME PAUSED 20509HIDE 21000Quit 21001Continue 21002GAME OVER 21003Click continue to look around the map, or Quit to exit the match. 21250VICTORY! 21251DEFEATED… 21253MISSION COMPLETED! 21254Click continue to look around the map, or Quit to exit the match. 21256Continue 21257Quit 21500Select Map 21501Select this map 21502Back 21503Load Saved Game 21504Load Replay 21505SKIRMISH MATCH SETUP 22000HELP Text 22001Squad Control 22002Squad Decorators 22005SELECT 22006EXTRAS 22007Mouse Scroll Speed 22009Audio FX 22010Sound Configuration 22011ADD 22012SET DEFAULTS 22013MAIN MENU 22015Player Color 22016Resolution 22017Shadows 22018Reflections 22019Shader Complexity 22020Brightness 22021Texture Detail 22023RENAME 22024DELETE 22025USER PROFILE 22026CONTROLS 22027VIDEO 22028AUDIO 22250SET DEFAULT 22251BACK 22252ACCEPT 22253TAB 22254TAB 22255TAB 22256$22256 No Key 22500Back 22501LAN 22502Online 22503Host 22504Join 23000LAN 23001Online 23002Host 23003Join 23004Back 23070No map currently selected 23500LAN 23501Online 23502Host 23503Join 23504Back 25211Get help on the available chat commands and options. 25212Type a new message here and hit ENTER. 25301Return to the game. 25315Adjust the in-game music volume. 25316Adjust the in-game speech volume. 25317Adjust the in-game sound effects volume. 25319Set preferred frame rate. 25320Adjust the relative intensities of red, green and blue channels. 25321Set preferred minimum level of object detail. 25322Set preferred level of terrain detail. 25323Select preferred level of shadow detail. 25324Save the settings and return to the game. 25325Return to the game. 25327Set game speed. 25328Set mouse scroll rate. 25329Set key scroll rate. 25330Toggle building sounds on/off. 25331Toggle event cues on/off. 25332Toggle unit responses on/off. 25333Toggle unit confirmations on/off. 25334Invert camera declination. 25335Toggle for mini-map to rotate with the camera or to remain static. 25336Toggle for mini-map to zoom with the camera or remain static. 25337Toggle for mini-map to scroll with the camera or remain static. 25338Toggle camera rotation on/off. 25339Toggle camera declination on/off. 25340Select a hotkey group to view the associated assigned keys. "?" indicates group(s) with unassigned hotkeys. A lock icon indicates that the group s keys cannot be changed. 25341Assigned keys for the selected hotkey group. "?" indicates unassigned hotkey(s). 25342Reset all keys to the default settings. 25343Assign a hotkey to the selected item. 25344Reset currently selected key to the default setting. 25345Save current settings and return to the game. 25346Invert middle-mouse-drag camera panning. 25351List of current players in the match. 25352Indication of player s enemy status towards you. 25357Clear donations to all players. 25358Accept current settings/donations and return to the game. 25359Cancel current setting/donations and return to the game. 25500START 25502BACK 25503SKIRMISH 25508team A01 25750Map 25751Map 25752Players 25753Map Size 25754Delete 25755Load Game 25756Rename 25757Start Game 25758Delete 25759V.1.02 25760RECORDED GAMES 25762Win Condition 25772Mission Name Goes Here 25774Load Game 25775Main Menu 25776SAVED GAMES 25777GAME SETUP 25778SKIRMISH 26000- Legal Text - 27500QUIT 27501TUTORIAL 27502CREDITS 27503OPTIONS 27504MULTIPLAYER 27505SKIRMISH 27506CAMPAIGN 27750CONTINUE CAMPAIGN 27751START TUTORIAL 27752Play through the Tutorial before playing the game 27753Play the Single Player Campaign 27754Play the Single Player Campaign 27755Exit Dawn of War II 27756View the Dawn of War II Credits 27757CAMPAIGN 27758SKIRMISH 27759MULTIPLAYER 27760OPTIONS 27761EXTRAS 27762EXIT 27763Continue a Single Player Campaign 27764Play a CPU Skirmish Match 27765Configure Dawn of War II 27766Play a Multiplayer Match 28000Do you want to SAVE your game before quitting? 28001SAVE 28003QUIT 28004CANCEL 28250Would you like to return to the MAIN MENU or EXIT TO WINDOWS? 28251EXIT TO WINDOWS 28252RETURN TO MAIN MENU 28500Are you sure you want to QUIT the game and EXIT TO WINDOWS? 28501EXIT TO WINDOWS 28502RETURN TO GAME 28751MAIN MENU 28752EXTRAS 28753PLAY MOVIE 29250EXIT TO WINDOWS 29251QUIT GAME 29252CONTINUE 29253SAVE 29254CANCEL 29255LOAD SAVED GAME 29256AUDIO 29257VIDEO 29258CONTROLS 29263RESTART GAME 29264LOAD GAME 29265SAVE GAME 29266OPTIONS 29267MOD OPTIONS 29275MASTER VOLUME 29279LOAD GAME 29280CANCEL 29281Mission Name Goes Here 29282SET DEFAULT 2928315. 29284Campaign 29500Are you sure you want to QUIT the game and EXIT TO WINDOWS? 29501EXIT TO WINDOWS 29502RETURN TO GAME 29750RESTART current game? 29751NO 29752YES 30000RESTART current game? 30001NO 30002YES 30250Do you want to SAVE your game before quitting? 30251CANCEL 30252QUIT 30253SAVE 30512CLOSE 30750c 2006 THQ Inc. Developed by Relic Entertainment. The NVIDIA logo and "The way it s meant to be played" logo are registered trademarks or trademarks of NVIDIA Corporation. Uses Miles Sound System. Copyright c 1991-2006 by RAD Game Tools, Inc. THQ, Relic Entertainment and their respective logos are trademarks and/or registered trademarks of THQ Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners. 30751Loading 31000c 2006 THQ Inc. Developed by Relic Entertainment. The NVIDIA logo and "The way it s meant to be played" logo are registered trademarks or trademarks of NVIDIA Corporation. Uses Miles Sound System. Copyright c 1991-2006 by RAD Game Tools, Inc. THQ, Relic Entertainment and their respective logos are trademarks and/or registered trademarks of THQ Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners. 31001Loading 31250Objective Description 31251PRIMARY OBJECTIVES 31252CONTINUE 31256SECONDARY OBJECTIVES 31257MEDAL OBJECTIVE 31276REPLAY LEVEL 31277VIEW LEVEL 31524stats_a01 31525POST GAME STATS MP 31528BASIC STATS 31759VIEW GRAPH 31760*enter game length 31773CONTINUE 31774POST GAME STATS 31777BASIC STATS 32261RESTART 32262OPTIONS 32263MAIN MENU 32264EXIT TO WINDOWS 32265RESUME 32266HELP TEXT HERE 38000Space Marine Campaign 38070Requires %1REQUIREMENTSLIST% 38071, 38072… 38074Population Cap reached. 38080%1PREREQS% OR %2PREREQS% 38081%1PREREQS% AND %2PREREQS% 38083Must be near reinforcement structures. 38088Recharging (%1SECONDS% secs left) 38089Active for %1SECONDS% seconds 38100World 38101%1SQUADNAME% (%2SQUADNUM%/%3SQUADMAX%) 38102Select %1BUILDING% 38103Press this Button twice to center your screen on the %1BUILDING% 38252(%1HOTKEY%) 38254%1SQUAD-CURRENT%/%2SQUAD-MAX% 38257+%1RESOURCE-RATE% 38281Strategic Point currently being captured by team %1TEAMNUM% 38282Strategic Point currently held by team %1TEAMNUM% 38283This Structures capacity is %1NUMSLOTS%/%2NUMTOTAL% 38284This structure is full %1NUMSLOTS%/%2NUMTOTAL% 38350Available %1NUMAVAILABLE% (%2TIMEUNTILINCREASE%) 38351%1MINUTES% %2SECONDS% 38900To All 38901To Team 38902[All] 38905%1SENDER% 38910Select a target Squad 38911Select a target in a Squad 38912Select a target Building 38914Click on a target Building or a target in a Squad 38954%1RATING% 38955+%1RATING% 39250Objectives 39300Objective Completed %1OBJECTIVE_TITLE% 39301Objective Failed %1OBJECTIVE_TITLE% 39302Primary Objective %1OBJECTIVE_TITLE% 39303Secondary Objective %1OBJECTIVE_TITLE% 39304%1MEDAL_NAME% Awarded %2OBJECTIVE_TITLE% 39305Medal Lost %1OBJECTIVE_TITLE% 39306Medal Opportunity %1OBJECTIVE_TITLE% 39307Objective Updated %1OBJECTIVE_TITLE% 39320%1CURRENT%/%2GOAL% 40500Game type 40501Resources 40502AI difficulty 40503Build time 40504Unit cap 40505Starting resources 40506Lock teams 40507Enable cheats 40508Starting Location 40509Game speed 40510Resource Sharing 40511Victory Point Ticker 40520Low 40521Standard 40522High 40530Easy 40531Standard 40532Hard 40533Expert 40540Standard 40541Fast 40560Standard 40561High Resources 40570Yes 40571No 40580Destroy Enemy HQ 40581Destroy Enemy base 40610Random 40611Fixed 40630Yes 40631No 40640250 points 40641500 points 406421000 points 40750Requisition 40751Requisition is gained from controlling Territory Sectors 40752Power 40753Power is gained by Capturing and Securing Munition Territory Sectors 40766Mouse over to view and select your Control Groups 40774Team Victory Points Remaining. Maintain the current Ticker Point level by holding all of the Victory Points. 40780Requisition Rate 40781Current Requisition rate per minute. 40782Power Rate 40783Current Power rate per minute. 40800Left-click icon then Left-click on the Mini-Map 40822Left-click icon then Left-click to attack a specific location. 40825Left-click icon then Left-click to move to a location. 40876Rank %1RANK% 40877Rank %1RANK% (%2DESC%) 40878Experience %1EXPERIENCE% 40884Left-click icon to Fall Back. 40957Access in game options. 409801.11111E+11 409812.22222E+11 42755Building Complete %1NAME% 42758Squad Complete %1NAME% 42762%1PLAYER% is being Attacked. 42764Upgrade Complete %1NAME% 42808Enemy Flanking 43000Not enough Requisition. You need %1AMOUNT%. 43002Not enough Power. You need %1AMOUNT%. 43005Production queue is full. 43015Cannot unload at that location. 43024Cannot Build at that location. 43099An unhandled error has occurred. 43200%1POINTS% 43301Cancel 43302Yes 43303No 43304Continue 43305Abort 43306Accept 43307Save 43350Invalid subtitle text (%1LOCID%) 43400+%1RESOURCE% 43450Ability obtained %1ABILITY% 43500%1HOURS% %2MINUTES% %3SECONDS% 43501%1MINUTES% %2SECONDS% 43502%1PERCENT%%% 53250Choose a game type. 53252Determine the level of AI difficulty. 53253Choose a speed for Build times. 53254Set the limit for the number of Units allowed per player. 53255Determine the amount of resources each player starts with. 53256Allow or disallow players to switch teams once the match has started. 53257Enable or disable cheats within the game. 53258Choose whether the starting location is fixed or random. 53259Choose the game speed. 53260Enable or disable resource sharing between teams. 60000Annihilate 60003Victory Point Control 60100You Annihilated the enemy! 60103You have achieved a Victory Point Possession win! 60200You have been Annihilated. 60203Your opponent has achieved a Victory Point possession win. 60300Annihilate the enemy. 60303Capture and hold Victory Points to win. 60500On 60501Off 60510On 60511Off 60530On 60531Off 6054022050 Hz 6054144100 Hz 6056032 6056164 6056296 60563128 60590System Configuration 60591Stereo 60592Headphones
https://w.atwiki.jp/morigirl/pages/508.html
ミニボストンチェーンバッグ #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ミニボストンチェーンバッグgd.gif)#ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ミニボストンチェーンバッグsv.gif)#ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ミニボストンチェーンバッグbk.gif) カラー ゴールド/シルバー/ブラック 持ち手 左 姫 小悪魔 セレブ 50,000キャバG/100アメG/交換可 ちょっとしたお出かけにピッタリ!どんなコーデにもあうマルチバッグ ミニバラ付きハンドバッグ #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ミニバラpk.gif)#ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ミニバラpr.gif)#ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ミニバラwt.gif) カラー ピンク/パープル/ホワイト 持ち手 右 姫 小悪魔 セレブ 60,000キャバG/120アメG/交換可 1列に並んだミニバラのモチーフが女性らしさを演出
https://w.atwiki.jp/nicoratch/pages/1202.html
概要 4種のエフェクト、マスターテンポ機能、シームレスループ機能などを備えたCDJ。多分OEM。 スペック表 Player Reliable Anti-Shock playback with buffer memory Automatic and manual tap beat counter Sleep function for reducing power consumption Media Types Support for CD / MP3 playback with text display ID3 TAG and CD text support Playback Instant start via 1 bit technology (8 fold) Instant playback from cue point Fader start to control playback on fader move Relay play function Single and Continuous play modes Cue Play function can back to cue and play instantly Data Search Track and folder searching system Frame search for precisely searching Onboard file and folder browsing Cue/Loop Auto cue function cues track to start of music Seamless loop function / reloop function Loop out point real-time adjustment 4 independent hot cues/loops banks with real-time adjustment Every CD can save 4 hot cues/loops up to 2048 for CD Pitch Control Adjustable pitch range ±4%, ±8%, ±16% and ±100% High quality 100 mm long pitch fader Pitch Bend Button Design Pitch bend up to +/- 100% Key Lock allow a track’s tempo to be changed without affecting the original key of the track Jog Wheel Touch sensitive jog wheel for scratching Multifunctional jog wheel for search, pitch bend and effects adjustment 2 modes for jog wheel Normal CDJ, Scratch Effects 4 superb beat synchronized digital effects Build-in Effects ECHO, FLANGER, FILTER, BREAK Effect parameters Time and Depth adjustable via Jog Wheel Display Large extra bright display for all important functions Display playing address Elapsed/remain time display Displays text for ID3 tags and folder names for easy navigation Text display for navigating folders on MP3 CDs and USB flash drives Output Digital S/PDIF output Analog RCA outputs ProductP30, CD/MP3 Player PowerAC100-240V, 50/60Hz, 13W Size264mm (W) x 348mm (D) x 103.5mm (H) Weight2.66Kg Environmental CondtionOperational temperature 5 to 35˚C (41 to 95˚F) Operational humidity 25 to 85% RH (no condensation) Storage temperature -20 to 60˚C (4 to 140˚F) Audio Specification Quantization 16 bit linear per channel Sampling rate 44.1 kHz at normal pitch Over sampling rate 8 times D/A conversion 16 bit Frequency response +/- 1 dB 20 Hz to 20,000 Hz Output level 2.0V +/- 1dB Load impedance 47k ohm or more Sound Characteristics Output level Nominal 2Vrms+/-0.5dB, Limit 2Vrms+/-1dB @ 1KHz,0dB Channel balance Nominal within, Limit 0.5dB within 1dB @1KHz,0dB Frequency response Nominal +/-0.2dB, Limit +/-1dB @ 20Hz-20KHz,0dB output De-emphasis response Nominal +/-0.2dB, Limit +/-1dB @ 16KHz,-20dB Channel separation*2 Nominal 97dB, Limit 90dB @ 1KHz,0dB T.H.D. + NOISE*1 Nominal 0.005%, Limit 0.01% @ 1KHz,0dB S/N ratio (IHF-A)*2 Nominal 120dB, Limit 90dB @ 1KHz.0dB note *1 With 20KHz low pass filter.*2 With 20KHz low pass filter, "IHF-A" weighted. Searching Time Short access time 2sec 4sec Play next track Long access time 4sec 6sec Track 1 - Track 20 Track 20 - Track 1 Playability Interruption 1mm 0.7mm TCD-725 Black dot 1mm 0.6mm TCD-725 Finger prints 75um 65um TCD-725 Eccentricity 140um 140um TCD-712 NO TRACK JUMP Vertical deviation 1mm 0.5mm TCD-731R P30 http //www.voxoa-pro.com/products.php?lang=en kind=11 pid=35#.WG-WXB6UeUk
https://w.atwiki.jp/tts-script/pages/21.html
次のタイプがある。 オブジェクト、タイマー、ストップウォッチ、および時間 関数を呼び出すことができますobj.Clock.pauseStart() 。 メンバー変数: ブール一時停止した 時計のタイマーが一時停止している場合。この値を設定すると、タイマーが一時停止または再開します。 機能 (戻り値) (関数) (説明)の順で表記↓ intgetValue() ストップウォッチまたはタイマーモードの現在の値を秒数で返します。 現在の時刻が表示されている場合は0を返します。 これは、呼び出した場合と同じであるのgetValue()を上のオブジェクト参照。 boolpauseStart() 時計上のストップウォッチまたはタイマーを一時停止および再開するためのトグル機能。 この関数は、現在の時刻が表示されている場合は何も行いません。 boolsetValue(int seconds) タイマーモードになっていない場合はクロックをタイマーモードに切り替え、 タイマーを秒単位で設定します。クロックがすでにタイマモードになっているときにこの関数を呼び出すと、 タイマが値にリセットされ、タイマーが停止します。 これは、呼び出した場合と同じであるのsetValue()上のオブジェクト参照を。 boolshowCurrentTime() 時計を現在の時刻を表示するように戻します。現在のタイマーまたはストップウォッチは失われます。 Clockがすでに現在の時刻を表示している場合、この関数は何もしません。 boolstartStopwatch() 時計をストップウォッチモードに切り替え、0からストップウォッチを開始します。 ストップウォッチモードに既に入っている場合は、ストップウォッチをリセットして0に戻します。